Commit 57957333 by BellCodeEditor

save project

parent 20a78abb
Showing with 16 additions and 16 deletions
import random import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -43,32 +44,31 @@ class Player(Hero): ...@@ -43,32 +44,31 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始') def cure(self): # 治疗
def cure(self): blood=random.randint(30,50)
c=random.randint(35,50) self.hp=self.hp+blood
self.hp+=c
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
while True: while True:
print('-'*30) print('-'*30)
a=input("请选择技能:1攻击/2治疗") choice=input("请选择技能:1攻击/2治疗")
if int(a)==1: if choice=='q':
houyi.combat(yase)
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束') print('游戏结束')
break break
elif choice=='1':
houyi.combat(yase)
elif choice=='2':
houyi.cure()
else: else:
print('重输!') print('请重新输入1或2')
continue num=random.randint(1,3)
b=random.randint(1,3) if num==1:
if b==3:
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
......
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