Commit 4a8b8b81 by BellCodeEditor

save project

parent 6184c420
Showing with 3 additions and 12 deletions
...@@ -9,10 +9,10 @@ class Hero(object): ...@@ -9,10 +9,10 @@ class Hero(object):
self.shield=0 self.shield=0
def cure(self): # 治疗 def cure(self): # 治疗
self.hp=self.hp+60 self.hp=self.hp+30
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 30,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -33,9 +33,7 @@ class Hero(object): ...@@ -33,9 +33,7 @@ class Hero(object):
exit() exit()
def beshield(self): #护盾 def beshield(self): #护盾
self.shield=self.shield+50 self.shield=self.shield+50
if self.shield>100: print(self.name+"使用了护盾发生器,增加了"+str(50)+"护盾")
self.shield=100
print(self.name+"使用了护盾发生器,增加了"+str(50)+"护盾,"+"目前还有"+str(self.shield)+"等护盾")
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
...@@ -46,13 +44,6 @@ class Player(Hero): ...@@ -46,13 +44,6 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
blood=random.randint(30,50)
self.hp=self.hp+blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment