Commit 31ab747e by BellCodeEditor

save project

parent fd6e7b30
Showing with 25 additions and 27 deletions
......@@ -7,11 +7,7 @@ class Hero(object):
self.attack = 40
self.max_hp = self.hp
#def cure(self): # 治疗
# self.hp+=55
# if self.hp>self.max_hp:
# self.hp=self.max_hp
#print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def cure(self):
self.hp = self.hp+55
......@@ -41,40 +37,41 @@ class Player(Hero):
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
print(' 战斗开始')
BaiJun = Player("黑客", "白隽")
XiaOu = Hero("夏鸥")
#while True:
# print('-'*30)
# input("请选择技能:1攻击/2治疗")
while True:
print('-'*30)
input("请选择技能:1攻击/2治疗")
#while True:
# print('-'*30)
# a=input("请选择技能:1攻击/2治疗")
# if int(a)==1:
# houyi.combat(yase)
#elif int(a)==2:
# houyi.cure()
#elif a=="q":
# print('游戏结束')
# break
#else:
# print('重输!')
# continue
#b=random.randint(1,3)
#if b==3:
# yase.cure()
#else:
# yase.combat(houyi)
a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
BaiJun.combat(XiaOu)
elif int(a)==2:
BaiJun.cure()
elif a=="q":
print('游戏结束')
break
else:
print('重输!')
continue
b=random.randint(1,3)
if b==3:
XiaOu.cure()
else:
XiaOu.combat(BaiJun)
\ No newline at end of file
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