Commit 2e8b9de3 by BellCodeEditor

auto save

parent f858a04c
Showing with 1 additions and 16 deletions
......@@ -6,13 +6,6 @@ class Hero(object):
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp+60 = self.hp
if self.hp+60>self.hp:
self.hp = self.max_hp
print(self.name+'使用了治疗,血量增加',60,'目前血量为',self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
......@@ -25,9 +18,7 @@ class Hero(object):
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
......@@ -38,14 +29,13 @@ class Player(Hero):
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
print(' 战斗开始!')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
......@@ -66,6 +56,3 @@ while True:
yase.cure()
else:
yase.combat(houyi)
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