Commit 16082f52 by BellCodeEditor

save project

parent 0cc54a87
Showing with 24 additions and 8 deletions
...@@ -11,7 +11,7 @@ class Hero(object): ...@@ -11,7 +11,7 @@ class Hero(object):
self.hp+=55 self.hp+=55
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:",60 ,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -37,16 +37,33 @@ class Player(Hero): ...@@ -37,16 +37,33 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self): def cure(self):
c=random.randint(35,50) c=random.randint(30,50)
self.hp+=c self.hp+=c
if self.hp>self.max_hp: if self.hp > self.max_hp:
self.hp=self.max_hp self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:",c,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
while True: while True:
print('-'*30) print('-'*30)
a=input('选择(1攻/2治)') a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
\ No newline at end of file houyi.combat(yase)
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束')
break
else:
print('重输!')
continue
b=random.randint(1,3)
if b==3:
yase.cure()
else:
yase.combat(houyi)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment