Commit 05af07d1 by BellCodeEditor

save project

parent cce9aa3b
Showing with 0 additions and 64 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
cure_hp=random.randint(40,60)
self.hp=self.hp+cure_hp
self.hp = self.hp + 60
if self.hp>self.max_hp:
self.hp = self.max_hp
print("血量为",self.hp)
def combat(self,enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 80
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:",self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手","后羿")
yase = Hero("垭瑟")
print("-"*30)
print(" 战斗开始")
print("-"*30)
while True:
satute = input("请选择释放英雄技能(1攻击/2治疗):")
if satute == "q":
print("用户退出")
break
elif satute=="1":
houyi.combat(yase)
elif satute=="2":
houyi.cure()
else:
print("输录只粼")
continue
contiune=random.randint(1,3)
if contiune==1 or 2:
yase.combat(houyi)
elif contiune==3:
yase.cure()
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