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Commit
ffedc098
authored
Jun 01, 2023
by
BellCodeEditor
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parent
beb166ed
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1 changed file
with
11 additions
and
37 deletions
diy1.py
diy1.py
View file @
ffedc098
import
random
class
Hero
(
object
):
class
Hero
(
object
):
def
__init__
(
self
,
name
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
name
=
name
...
@@ -7,16 +6,16 @@ class Hero(object):
...
@@ -7,16 +6,16 @@ class Hero(object):
self
.
attack
=
40
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
def
cure
(
self
):
#治疗术
self
.
hp
+=
55
self
.
hp
=
self
.
hp
+
60
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗
,血量增加:"
,
60
,
",目前的血量为:
"
,
self
.
hp
)
print
(
self
.
name
+
"使用了治疗
,血量增加:,"
,
60
,
"目前的血量为:
"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
enemy
.
hp
=
enemy
.
hp
-
self
.
attack
if
enemy
.
hp
>
0
:
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
...
@@ -33,39 +32,14 @@ class Player(Hero):
...
@@ -33,39 +32,14 @@ class Player(Hero):
super
()
.
__init__
(
name
)
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
hp
=
200
self
.
attack
=
50
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
'-'
*
30
)
print
(
' 战斗开始'
)
def
cure
(
self
):
c
=
random
.
randint
(
35
,
50
)
self
.
hp
+=
c
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
str
(
c
),
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
yase
=
Hero
(
"垭瑟"
)
while
True
:
houyi
.
combat
(
yase
)
print
(
'-'
*
30
)
yase
.
combat
(
houyi
)
a
=
input
(
"请选择技能:1攻击/2治疗"
)
houyi
.
cure
()
if
int
(
a
)
==
1
:
yase
.
cure
()
houyi
.
combat
(
yase
)
\ No newline at end of file
elif
int
(
a
)
==
2
:
houyi
.
cure
()
elif
a
==
"q"
:
print
(
'游戏结束'
)
break
else
:
print
(
'重输!'
)
continue
b
=
random
.
randint
(
1
,
3
)
if
b
==
3
:
yase
.
cure
()
else
:
yase
.
combat
(
houyi
)
\ No newline at end of file
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