Commit fce8e36c by BellCodeEditor

save project

parent 77e0b825
Showing with 30 additions and 13 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.level = 55
self.hp = 300
self.attack = 50
self.max_hp = self.hp
def cure(self): # 治疗
self.hp = self.hp+55
blood=random.randint(0,100)
self.hp = self.hp+blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 55,",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
......@@ -30,16 +32,32 @@ class Hero(object):
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.hp = 310
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()
\ No newline at end of file
yase = Player("战士", "垭瑟")
houyi= Hero("后羿")
print("-"*30)
print(" 战斗开始")
while True:
print("-"*30)
A=input("请选择释放英雄技能(1攻击/2治疗):")
if A == "q":
print("game over")
break
elif A == "1":
yase.combat(houyi)
elif A == "2":
yase.cure()
else :
print("无效技能,请重新输入")
continue
num=random.randint(1,3)
if num==1:
houyi.cure()
else:
houyi.combat(yase)
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