Commit fce8e36c by BellCodeEditor

save project

parent 77e0b825
Showing with 30 additions and 13 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 55
self.hp = 250 self.hp = 300
self.attack = 40 self.attack = 50
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp = self.hp+55 blood=random.randint(0,100)
self.hp = self.hp+blood
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 55,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -30,16 +32,32 @@ class Hero(object): ...@@ -30,16 +32,32 @@ class Hero(object):
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 310
self.attack = 50 self.attack = 50
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿") yase = Player("战士", "垭瑟")
yase = Hero("垭瑟") houyi= Hero("后羿")
houyi.combat(yase) print("-"*30)
yase.combat(houyi) print(" 战斗开始")
houyi.cure() while True:
yase.cure() print("-"*30)
\ No newline at end of file A=input("请选择释放英雄技能(1攻击/2治疗):")
if A == "q":
print("game over")
break
elif A == "1":
yase.combat(houyi)
elif A == "2":
yase.cure()
else :
print("无效技能,请重新输入")
continue
num=random.randint(1,3)
if num==1:
houyi.cure()
else:
houyi.combat(yase)
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