Commit fa0b18c3 by BellCodeEditor

save project

parent feb823d6
Showing with 20 additions and 16 deletions
...@@ -13,6 +13,16 @@ class Hero(object): ...@@ -13,6 +13,16 @@ class Hero(object):
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def coo(self): # 治疗
self.hp+=self.attack
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了狗分,血量增加"",目前的血量为:",self.hp)
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
...@@ -94,15 +104,16 @@ class Player(Hero): ...@@ -94,15 +104,16 @@ class Player(Hero):
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "斯大林")
yase = Hero("垭瑟") yase = Hero("希特勒")
while True: while True:
print('-'*30) print('-'*30)
a=input("请选择技能:1用AK扫他/2喝伏特加") a=input("请选择技能:1用AK扫他/2喝伏特加/3狗分")
if int(a)==1: if int(a)==1:
houyi.combat(yase) houyi.combat(yase)
elif int(a)==2: elif int(a)==2:
houyi.cure() houyi.cure()
elif a=="q": elif a=="q":
print('游戏结束') print('游戏结束')
break break
......
...@@ -7,17 +7,11 @@ class Hero(object): ...@@ -7,17 +7,11 @@ class Hero(object):
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗def jj(self): # 治疗 def cure(self): # 治疗
self.hp+=60 self.hp+=255
if self.h
self.hp+=60
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
p>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -31,7 +25,7 @@ class Hero(object): ...@@ -31,7 +25,7 @@ class Hero(object):
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
print('我操你******,他奶奶的~~,嘎嘎菜埃斯啊啊啧渣渣!') print('我操你******,他奶奶的~~')
exit() exit()
class Player(Hero): class Player(Hero):
...@@ -52,12 +46,11 @@ class Player(Hero): ...@@ -52,12 +46,11 @@ class Player(Hero):
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "斯大林") houyi = Player("射手", "后羿")
yase = Hero("希特勒") yase = Hero("垭瑟")
while True: while True:
print('-'*30) print('-'*30)
a=input("请选择技能:1拿AK扫他/2喝伏特加(回血)") a=input("请选择技能:1攻击/2治疗")
if int(a)==1: if int(a)==1:
houyi.combat(yase) houyi.combat(yase)
elif int(a)==2: elif int(a)==2:
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment