Commit f512bb72 by BellCodeEditor

save project

parent 50b256fe
Showing with 27 additions and 8 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -11,17 +13,14 @@ class Hero(object): ...@@ -11,17 +13,14 @@ class Hero(object):
self.hp=self.hp+60 self.hp=self.hp+60
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
def denfese(self): print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
self.denfese=self.denfese+30
if self.denfese>200:
self.denfese=200
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)-str(self.denfese)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
...@@ -42,7 +41,7 @@ class Player(Hero): ...@@ -42,7 +41,7 @@ class Player(Hero):
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力、防御分别为:",self.level,self.hp,self.attack,self.denfese) print("当前等级、血量、攻击力、防御分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
...@@ -50,5 +49,25 @@ print("-"*30) ...@@ -50,5 +49,25 @@ print("-"*30)
print(" 战斗开始") print(" 战斗开始")
while True: while True:
print("-"*30) print("-"*30)
choice = input("请选择释放英雄技能(1技能/2治疗/3防御):") choice = input("请选择释放英雄技能(1技能/2治疗):")
if choice=="1":
houyi.combat(yase)
elif choice=="2":
houyi.cure()
else:
print("重新输入")
continue
a =random.randint(1,2)
if a ==1:
yase.cure()
else:
yase.combat(houyi)
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