Commit ef8c9b34 by BellCodeEditor

save project

parent 758524c7
Showing with 32 additions and 36 deletions
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
class Hero:
def __init__(self,hp,attack,name):
self.HP=hp
self.Attack=attack
self.level=1
self.Name=name
def cure(self): # 治疗
???
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def UpGrade(SB):
SB.level+=1
SB.HP+=300
SB.Attack+=30
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
def ComBot(A,B):
B.HP-=A.Attack
info1=A.Name+"对"+B.Name+"发起进攻"
info2=",共造成"+str(A.Attack)+"点伤害"
if B.HP>0:
info3=B.Name+"还剩下"+str(B.HP)+"点生命"
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
info3=B.Name+"死亡,游戏结束,"+A.Name+"胜利"
print(info1+info2+info3)
exit()
print(info1+info2+info3)
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def __init__(self,hp,attack,name,type):
super().__init__(hp,attack,name)
self.type = type
print("玩家创建成功 姓名:",self.Name)
print("玩家创建成功 血量:",self.HP)
print("玩家创建成功 攻击力:",self.Attack)
print("玩家创建成功 职业:",self.type)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()
\ No newline at end of file
player = Player(5000,250,"亚瑟","战士")
computer = Hero(3000,400,"后羿","射手")
player.ComBot(computer)
\ No newline at end of file
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