Commit ef8c9b34 by BellCodeEditor

save project

parent 758524c7
Showing with 32 additions and 36 deletions
class Hero(object): class Hero:
def __init__(self, name): def __init__(self,hp,attack,name):
self.name = name self.HP=hp
self.level = 1 self.Attack=attack
self.hp = 250 self.level=1
self.attack = 40 self.Name=name
self.max_hp = self.hp
def cure(self): # 治疗 def UpGrade(SB):
??? SB.level+=1
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) SB.HP+=300
SB.Attack+=30
def combat(self, enemy): # 普通攻击 def ComBot(A,B):
info1 = self.name+"对"+enemy.name+"发起进攻," B.HP-=A.Attack
info2 = "造成"+str(self.attack)+"点伤害," info1=A.Name+"对"+B.Name+"发起进攻"
enemy.hp -= self.attack info2=",共造成"+str(A.Attack)+"点伤害"
if enemy.hp > 0: if B.HP>0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3=B.Name+"还剩下"+str(B.HP)+"点生命"
info = info1+info2+info3
print(info)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3=B.Name+"死亡,游戏结束,"+A.Name+"胜利"
info = info1+info2+info3 print(info1+info2+info3)
print(info)
exit() exit()
print(info1+info2+info3)
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hp,attack,name,type):
super().__init__(name) super().__init__(hp,attack,name)
self.hp = 200 self.type = type
self.attack = 50 print("玩家创建成功 姓名:",self.Name)
self.max_hp = self.hp print("玩家创建成功 血量:",self.HP)
self.hero_type = hero_type print("玩家创建成功 攻击力:",self.Attack)
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("玩家创建成功 职业:",self.type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟") player = Player(5000,250,"亚瑟","战士")
houyi.combat(yase) computer = Hero(3000,400,"后羿","射手")
yase.combat(houyi)
houyi.cure() player.ComBot(computer)
yase.cure() \ No newline at end of file
\ No newline at end of file
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