Commit edbe1d19 by BellCodeEditor

save project

parent fac02db8
Showing with 22 additions and 21 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 20
self.hp = 960
self.hp = 9601
self.attack = 999999
self.max_hp = self.hp
def cure(self):
self.hp+=300
self.hp+=888888888888888888888888888888
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+'使用治疗,增加血量:',300,'目前血量为:',self.hp)
......@@ -18,16 +20,14 @@ class Hero(object):
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
if enemy.hp < 0:
info3 = enemy.name+'you are die'
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
print('你干嘛啊~~')
exit()
class Player(Hero):
def __init__(self,hero_type,name):
......@@ -38,32 +38,33 @@ class Player(Hero):
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
self.hp+=blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:",str(blood),",目前的血量为:",self.hp)
houyi = Player("坦克", "狂铁")
yase = Hero("翁一号")
print(30*'_')
print(' 战斗开始')
while True:
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
houyi.combat(yase)
elif int(a)==2:
houyi.cure()
elif a=="q":
choice=input("请选择技能:1攻击/2治疗")
if choice=='q':
print('游戏结束')
break
elif choice=='1':
houyi.combat(yase)
elif choice=='2':
houyi.cure()
else:
print('重输!')
print('请重新输入1或2')
continue
b=random.randint(1,3)
if b==3:
status=random.randint(1,3)
if status == 1:
yase.cure()
else:
yase.combat(houyi)
......
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