Commit eba53b43 by BellCodeEditor

save project

parent ebabd89e
Showing with 14 additions and 14 deletions
class Hero: # 英雄类 class Hero(object):
def __init__(self, name): # 实例属性 def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self):
self.hp=self.hp+100
if self.hp > max_hp:
self.hp=max_hp
print(self.name+'使用了治疗术,加了100点血,当前还有'+self.hp+'点血量'
def cure(self): # 治疗
if self.hp > self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 攻击功能 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
...@@ -26,14 +25,15 @@ class Hero: # 英雄类 ...@@ -26,14 +25,15 @@ class Hero: # 英雄类
print(info) print(info)
exit() exit()
class Player(Hero):
class Player(Hero): # 玩家英雄 def __init__(self,hero_type,name):
def __init__(self,name):
super().__init__(name) super().__init__(name)
self.hp=200 self.hp = 200
self.attack=70 self.attack = 50
self.max_hp = self.hp self.max_hp = self.hp
print("玩家的攻击力,血量,等级分别为:",self.attack,self.hp,self.level) self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
......
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