Commit eb900c5c by BellCodeEditor

save project

parent eb4d901e
Showing with 6 additions and 6 deletions
...@@ -2,16 +2,16 @@ import random ...@@ -2,16 +2,16 @@ import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 5
self.hp = 20 self.hp = 20
self.attack = 5 self.attack = 5
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp+=6 self.attack+=6
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 6,",目前的血量为:",self.hp) print(self.name+"使用了龙舞,攻击增加:", 1,",目前的攻击为:",self.attack)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -31,8 +31,8 @@ class Hero(object): ...@@ -31,8 +31,8 @@ class Hero(object):
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 20 self.hp = 30
self.attack = 5 self.attack = 3
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
...@@ -50,7 +50,7 @@ houyi = Player("射手", "后羿") ...@@ -50,7 +50,7 @@ houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
while True: while True:
print('-'*30) print('-'*30)
a=input("请选择技能:1攻击/2治疗") a=input("请选择技能:1攻击/2龙舞")
if int(a)==1: if int(a)==1:
houyi.combat(yase) houyi.combat(yase)
elif int(a)==2: elif int(a)==2:
......
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