Commit e6c01c23 by BellCodeEditor

auto save

parent beb166ed
Showing with 8 additions and 9 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -11,19 +10,19 @@ class Hero(object): ...@@ -11,19 +10,19 @@ class Hero(object):
self.hp+=55 self.hp+=55
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+ "使用了治疗,血量增加:" , 60, ",目前的血量为:" ,self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+ "对" +enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成" +str(self.attack)+ "点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+ "还剩下" +str(enemy.hp)+ "血量"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+ "阵亡,游戏结束"
info = info1+info2+info3 info = info1 + info2 + info3
print(info) print(info)
print('你干嘛啊~~') print('你干嘛啊~~')
exit() exit()
...@@ -38,13 +37,13 @@ class Player(Hero): ...@@ -38,13 +37,13 @@ class Player(Hero):
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30) print('-'*30)
print(' 战斗开始') print('战斗开始')
def cure(self): def cure(self):
c=random.randint(35,50) c=random.randint(35,50)
self.hp+=c self.hp+=c
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) print(self.name+ "使用了治疗,血量增加:" ,str(c), ",目前的血量为:" ,self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
......
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