Commit e5c7ce6d by BellCodeEditor

auto save

parent beb166ed
Showing with 26 additions and 29 deletions
import random
class Hero(object):
class Hero:
def __init__(self, name):
self.name = name
self.level = 1
......@@ -7,12 +8,6 @@ class Hero(object):
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=55
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
......@@ -25,47 +20,49 @@ class Hero(object):
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
print('你干嘛啊~~')
exit()
def cure(self):
self.hp = self.hp+60
if self.hp>self.max_hp:
self.hp = self.max_hp
print(self.name+"使用治疗术,血量增加:",60,",目前血量为",self.hp)
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
def __init__(self,name,hero_type):
super(Player, self).__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
houyi = Player( "后羿", "射手")
yase = Hero("垭瑟")
print('_ ' * 30)
print(' 战斗开始')
while True:
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
print('_ ' * 30)
choice = input("请选择释放英雄技能(1攻击/2治疗):")
if choice == "q":
print("游戏结束")
break
elif choice == "1":
houyi.combat(yase)
elif int(a)==2:
elif choice == "2":
houyi.cure()
elif a=="q":
print('游戏结束')
break
else:
print('重输!')
print("请重新输入1或者2")
continue
b=random.randint(1,3)
if b==3:
num = random.randint(1,3)
if num == 1:
yase.cure()
else:
yase.combat(houyi)
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