Commit e49973b7 by BellCodeEditor

auto save

parent 1908b6f2
Showing with 27 additions and 9 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 100
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
??? self.hp=self.hp+1020
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
...@@ -27,8 +30,8 @@ class Hero(object): ...@@ -27,8 +30,8 @@ class Hero(object):
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 250
self.attack = 50 self.attack = 249
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
...@@ -36,7 +39,22 @@ class Player(Hero): ...@@ -36,7 +39,22 @@ class Player(Hero):
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
houyi.combat(yase) print("-"*50)
yase.combat(houyi) print(" FIGHT!")
houyi.cure() while True:
yase.cure() print("-"*50)
\ No newline at end of file ch=input("操作,1攻击,2治疗,q退出:")
if ch=="q":
break
elif ch=="1":
houyi.combat(yase)
elif ch=="2":
houyi.cure()
else:
print("gunnnnnnnnnnnnn")
continue
sb=random.randint(1,3)
if sb=="1":
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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