Commit df4e4992 by BellCodeEditor

save project

parent e6a7f10b
Showing with 21 additions and 4 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -7,10 +8,11 @@ class Hero(object): ...@@ -7,10 +8,11 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp = self.hp + 40 sdf=random.randint(-20,50)
self.hp = self.hp + sdf
if self.hp > self.max_hp: if self.hp > self.max_hp:
self.hp = self.max_hp self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 40,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:",sdf,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -42,4 +44,19 @@ print(30 * '-') ...@@ -42,4 +44,19 @@ print(30 * '-')
print(' 战斗开始') print(' 战斗开始')
while True: while True:
print("-" * 30) print("-" * 30)
choice = input("请选择释放英雄技能(1攻击/2治疗):") choice = input("请选择释放英雄技能(1攻击/2治疗):")
\ No newline at end of file if choice == "q":
print("游戏结束")
break
elif choice == "1":
houyi.combat(yase)
elif choice == "2":
houyi.cure()
else:
print("请重新输入1或者2")
continue
status = random.randint(1,3)
if status == 1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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