Commit ddc7f3f5 by BellCodeEditor

auto save

parent beb166ed
Showing with 11 additions and 11 deletions
...@@ -3,15 +3,15 @@ class Hero(object): ...@@ -3,15 +3,15 @@ class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 220
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp+=55 self.hp+=50
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 50,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -32,7 +32,7 @@ class Player(Hero): ...@@ -32,7 +32,7 @@ class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 200
self.attack = 50 self.attack = 45
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
...@@ -40,24 +40,24 @@ class Player(Hero): ...@@ -40,24 +40,24 @@ class Player(Hero):
print('-'*30) print('-'*30)
print(' 战斗开始') print(' 战斗开始')
def cure(self): def cure(self):
c=random.randint(35,50) blood=random.randint(30,50)
self.hp+=c self.hp+=blood
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:",blood,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
while True: while True:
print('-'*30) print('-'*30)
a=input("请选择技能:1攻击/2治疗") a=input("请选择技能:1攻击/2治疗")
if int(a)==1: if a=='q':
print('游戏结束')
break
elif int(a)==1:
houyi.combat(yase) houyi.combat(yase)
elif int(a)==2: elif int(a)==2:
houyi.cure() houyi.cure()
elif a=="q":
print('游戏结束')
break
else: else:
print('重输!') print('重输!')
continue continue
......
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