Commit ddc36960 by BellCodeEditor

save project

parent beb166ed
Showing with 26 additions and 29 deletions
...@@ -5,10 +5,10 @@ class Hero(object): ...@@ -5,10 +5,10 @@ class Hero(object):
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp+=55 self.hp=self.hp+60
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
...@@ -33,39 +33,36 @@ class Player(Hero): ...@@ -33,39 +33,36 @@ class Player(Hero):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 200
self.attack = 50 self.attack = 50
self.max_hp = self.hp self.max_hp=self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始') def cure(self): # 治疗
def cure(self): blond=random.randint(30,50)
c=random.randint(35,50) self.hp=self.hp+blond
self.hp+=c if self.hp>self.max_hp:
if self.hp>self.max_hp: self.hp=self.max_hp
self.hp=self.max_hp print(self.name+"使用了治疗,血量增加:", blond,",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print('-'*30)
print('战斗开始')
while True: while True:
print('-'*30) print('-'*30)
a=input("请选择技能:1攻击/2治疗") choice=input("请选择释放英雄及能(1攻击/2治疗):")
if int(a)==1: if choice=="q":
houyi.combat(yase) print("游戏结束")
elif int(a)==2: break
houyi.cure() elif choice=="1":
elif a=="q": houyi.combat(yase)
print('游戏结束') elif choice=="2":
break houyi.cure()
else: else:
print('重输!') print("请重新输入1或2")
continue continue
b=random.randint(1,3) num=random.randint(1,3)
if b==3: if num==1:
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
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