Commit d2dc6ba7 by BellCodeEditor

save project

parent 1908b6f2
Showing with 25 additions and 7 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -6,8 +7,10 @@ class Hero(object): ...@@ -6,8 +7,10 @@ class Hero(object):
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self):
??? self.hp = self.hp + 60
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
...@@ -36,7 +39,23 @@ class Player(Hero): ...@@ -36,7 +39,23 @@ class Player(Hero):
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
houyi.combat(yase) print('-' * 30)
yase.combat(houyi) print(' 战斗开始')
houyi.cure() while True:
yase.cure() print('-' * 30)
\ No newline at end of file choice = input("1攻击/2治疗:")
if choice == "q":
print("gameover")
exit()
elif choice == "1":
houyi.combat(yase)
elif choice == "2":
houyi.cure()
else:
print("请重新选择 1/2")
continue
num = random.randint(1,3)
if num == 1:
yase.cure()
else:
yase.combat(houyi)
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