Commit cd8ea690 by BellCodeEditor

auto save

parent 10970991
Showing with 13 additions and 13 deletions
...@@ -9,9 +9,8 @@ class Hero(object): ...@@ -9,9 +9,8 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp = self.hp + 60
self.hp += 60 if self.hp > self.max_hp:
if self.hp > self.max_hp :
self.hp = self.max_hp self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
...@@ -38,32 +37,33 @@ class Player(Hero): ...@@ -38,32 +37,33 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗 def cure(self): # 治疗
blood = random.randint(40,50) blood = random.randint(30,50)
self.hp += blood self.hp = self.hp + blood
if self.hp > self.max_hp : if self.hp > self.max_hp:
self.hp = self.max_hp self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗术,血量增加:", blood,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print ('-' * 30) print (30 * '-')
print(" 游戏开始") print(" 游戏开始")
while True: while True:
print('-' * 30 ) print(30 * "-")
choice = input("请玩家输入1或者2 :") choice = input("请玩家输入1或者2 :")
if choice == "q": if choice == "q":
print("游戏结束") print("游戏结束")
break break
if choice == "1": elif choice == "1":
houyi.combat(yase) houyi.combat(yase)
if choice == "2": elif choice == "2":
houyi.cure() houyi.cure()
else: else:
print("请重新输入") print("请重新输入")
continue continue
num = random.randint(1,3) status = random.randint(1, 3)
if num == 1: if status == 1:
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
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