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Commit
c5f8dae8
authored
Jan 31, 2021
by
BellCodeEditor
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parent
1908b6f2
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1 changed file
with
35 additions
and
6 deletions
diy1.py
diy1.py
View file @
c5f8dae8
import
random
class
Hero
(
object
):
def
__init__
(
self
,
name
):
self
.
name
=
name
...
...
@@ -7,7 +9,9 @@ class Hero(object):
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
???
self
.
hp
=
self
.
hp
+
60
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
...
...
@@ -34,9 +38,35 @@ class Player(Hero):
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
cure
(
self
):
# 治疗
blood
=
random
.
randint
(
1
,
200
)
self
.
hp
=
self
.
hp
+
blood
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
blood
,
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
houyi
.
combat
(
yase
)
yase
.
combat
(
houyi
)
houyi
.
cure
()
yase
.
cure
()
\ No newline at end of file
print
(
'-'
*
30
)
print
(
' 战斗开始'
)
while
True
:
print
(
'-'
*
30
)
choice
=
input
(
'请释放技能(1攻击/2治疗)'
)
if
choice
==
'q'
:
print
(
'游戏结束'
)
break
elif
choice
==
'1'
:
houyi
.
combat
(
yase
)
elif
choice
==
'2'
:
houyi
.
cure
()
else
:
print
(
'请重新输入1或2'
)
continue
status
=
random
.
randint
(
1
,
3
)
if
status
==
1
:
yase
.
cure
()
else
:
yase
.
combat
(
houyi
)
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