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Commit
c0e84787
authored
Jun 14, 2022
by
BellCodeEditor
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720b1c35
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with
21 additions
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64 deletions
diy1.py
diy1.py
View file @
c0e84787
import
random
class
Hero
:
class
Hero
(
object
):
def
__init__
(
self
,
name
):
def
__init__
(
self
,
name
):
self
.
level
=
1
self
.
name
=
name
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
200
self
.
hp
=
250
self
.
attack
=
50
self
.
attack
=
40
class
player
(
Hero
):
self
.
max_hp
=
self
.
hp
def
__init__
(
self
,
name
,
hero_type
):
def
cure
(
self
):
# 治疗
super
()
.
__init__
(
name
)
#super继承hero里的属性,就是把父类的代码都移到这里来,并可以更改
self
.
hp
+=
60
#super方法,父类有几个形参,他里面也得有几个形参
if
self
.
hp
>
self
.
max_hp
:
self
.
level
=
2
#用了super()。函数,和父类一样的不用写,只写需要改的数据
self
.
hp
=
self
.
max_hp
self
.
hero_type
=
hero_type
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
self
.
hp
=
250
self
.
attack
=
100
def
combat
(
self
,
enemy
):
# 普通攻击
print
(
self
.
name
+
'创建成功,类型为:'
+
self
.
hero_type
)
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
print
(
self
.
level
,
self
.
hp
,
self
.
attack
)
#每次开始时会执行一遍,不用另外打印
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
yase
=
player
(
'亚瑟'
,
'射手'
)
if
enemy
.
hp
>
0
:
houyi
=
Hero
(
'后羿'
)
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
cure
(
self
):
# 治疗
blood
=
random
.
randint
(
30
,
50
)
self
.
hp
+=
blood
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
blood
,
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
while
True
:
print
(
'-'
*
30
)
choice
=
input
(
'请输入1攻击/2治疗术:'
)
if
choice
==
'q'
:
print
(
'退出游戏'
)
break
elif
choice
==
'1'
:
houyi
.
combat
(
yase
)
elif
choice
==
'2'
:
houyi
.
cure
()
else
:
print
(
'输入错误,请重新输入'
)
continue
num
=
random
.
randint
(
1
,
3
)
if
num
==
1
:
yase
.
combat
(
houyi
)
else
:
yase
.
cure
()
\ No newline at end of file
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