Commit b9a03bf8 by BellCodeEditor

save project

parent 1908b6f2
Showing with 9 additions and 7 deletions
...@@ -2,13 +2,15 @@ class Hero(object): ...@@ -2,13 +2,15 @@ class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 800
self.attack = 40 self.attack = 120
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
??? self.hp = self.hp + 140
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) if self.hp > self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 140,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -27,15 +29,15 @@ class Hero(object): ...@@ -27,15 +29,15 @@ class Hero(object):
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 1000
self.attack = 50 self.attack = 100
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("")
houyi.combat(yase) houyi.combat(yase)
yase.combat(houyi) yase.combat(houyi)
houyi.cure() houyi.cure()
......
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