Commit b8effe3f by BellCodeEditor

auto save

parent 4312b566
Showing with 25 additions and 72 deletions
import random import turtle
class Hero(object): pen=turtle.Pen()
def __init__(self, name): pen.shape("turtle")
self.name = name screen=turtle.Screen()
self.level = 1 screen.bgcolor("black")
self.hp = 250 colors=["red","orange","purple","green"]
self.attack = 40 pen.speed(0)
self.max_hp = self.hp #增加最大血量值属性 for i in range(1,801):
pen.pencolor(colors[i%4])
def cure(self): # 治疗 pen.forward(i)
self.hp+=55 #每次治疗时增加的血量 pen.left(91)
if self.hp>self.max_hp: #跟最大血量值属性进行比较,如果血量超过最大血量值就设为最大血量值 pen.hideturtle()
self.hp=self.max_hp turtle.done()
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) \ No newline at end of file
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
print('你干嘛啊~~')
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
houyi.combat(yase)
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束')
break
else:
print('重输!')
continue
b=random.randint(1,3)
if b==3:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
import turtle
pen=turtle.Pen()
pen.left(45)
pen.forward(160)
pen.left(90)
pen.circle(80,180)
pen.forward(-160)
pen.left(90)
pen.circle(-80,180)
pen.hideturtle()
turtle.done()
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