Commit b3ca55f8 by BellCodeEditor

auto save

parent beb166ed
Showing with 17 additions and 24 deletions
......@@ -6,12 +6,11 @@ class Hero(object):
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=55
def cure(self):
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
print(self.name+"用了治疗术,血量增加"+str(60)+"现在血量是"+str(self.hp))
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
......@@ -36,36 +35,30 @@ class Player(Hero):
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print("当前等级、血量、攻击2是治疗力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print('-'*30)
print(' 战斗开始')
while True:
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
a=input("请选择技能,1是攻击/2是治疗")
if a=="q":
print("游戏结束")
break
elif a=="1":
houyi.combat(yase)
elif int(a)==2:
elif a=="2":
houyi.cure()
elif a=="q":
print('游戏结束')
break
else:
print('重输!')
continue
print("请输入1或2")
b=random.randint(1,3)
if b==3:
if b==1:
yase.cure()
else:
yase.combat(houyi)
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