Commit afb8fb31 by BellCodeEditor

save project

parent d6f51f3a
Showing with 37 additions and 21 deletions
...@@ -17,16 +17,16 @@ class Hero(object): ...@@ -17,16 +17,16 @@ class Hero(object):
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
if enemy.hp > 0: if enemy.hp < 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit()
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
print('你干嘛啊~~')
exit()
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
...@@ -37,8 +37,7 @@ class Player(Hero): ...@@ -37,8 +37,7 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self): def cure(self):
c=random.randint(35,50) c=random.randint(35,50)
self.hp+=c self.hp+=c
...@@ -50,17 +49,18 @@ houyi = Player("射手", "后羿") ...@@ -50,17 +49,18 @@ houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
while True: while True:
print('-'*30) print('-'*30)
a=input("请选择技能:1攻击/2治疗") choice=input("请选择技能:1攻击/2治疗")
if int(a)==1: if choice=="q":
houyi.combat(yase)
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束') print('游戏结束')
break break
elif choice=="1":
houyi.combat(yase)
elif choice=="2":
houyi.cure()
else: else:
print('重输!') print('重输!')
continue continue
b=random.randint(1,3) b=random.randint(1,3)
if b==3: if b==3:
yase.cure() yase.cure()
...@@ -68,10 +68,3 @@ while True: ...@@ -68,10 +68,3 @@ while True:
yase.combat(houyi) yase.combat(houyi)
self.hp = 300
self.max_hp = self.hp
def cure(self):
self.hp = self.hp + 60
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:",60,",目前的血量为:",self.hp)
\ No newline at end of file
print("-"*30)
print(" 战斗开始")
while True:
print("-"*30)
choice = input("请选择释放英雄技能:1攻击/2治疗:")
if choice == "q"
print("游戏结束")
break
elif choice == "1":
houyi.combat(yase)
elif choice == "2":
houyi.cure()
else:
print("请重新输入1或2")
continue
status = random.randint(1,3)
if status == 1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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