Commit aeb7c070 by BellCodeEditor

auto save

parent beb166ed
Showing with 21 additions and 15 deletions
......@@ -5,9 +5,9 @@ class Hero(object):
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
self.max_hp=self.hp
def cure(self): # 治疗
def cure(self):
self.hp+=55
if self.hp>self.max_hp:
self.hp=self.max_hp
......@@ -40,29 +40,30 @@ class Player(Hero):
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
blood=random.randint(30,50)
self.hp=self.hp+blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print('-'*30)
print(' 战斗开始')
while True:
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
houyi.combat(yase)
elif int(a)==2:
houyi.cure()
elif a=="q":
choice=input("请选择技能:1攻击/2治疗")
if choice=='q':
print('游戏结束')
break
elif choice=='1':
houyi.combat(yase)
elif choice=='2':
houyi.cure()
else:
print('重输!')
print('请重新输入(1或者2)')
continue
b=random.randint(1,3)
if b==3:
num=random.randint(1,3)
if num==1:
yase.cure()
else:
yase.combat(houyi)
......
# a=int(input(5.2))
print(type(int(5.2)))
# print(int(5.2))
\ No newline at end of file
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