Commit adcc6ea6 by BellCodeEditor

save project

parent beb166ed
Showing with 11 additions and 11 deletions
...@@ -8,7 +8,7 @@ class Hero(object): ...@@ -8,7 +8,7 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp+=55 self.hp+=self.hp+60
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
...@@ -50,19 +50,19 @@ houyi = Player("射手", "后羿") ...@@ -50,19 +50,19 @@ houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
while True: while True:
print('-'*30) print('-'*30)
a=input("请选择技能:1攻击/2治疗") choice = input("请选择释放英雄技能(1攻击/2治疗):")
if int(a)==1: if choice == "p":
houyi.combat(yase) print("游戏结束")
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束')
break break
elif choice == "1":
houyi.combat(yase)
elif choice == "2":
houyi cure()
else: else:
print('重输!') print("请重新输入1或2")
continue continue
b=random.randint(1,3) num = random.randint(1,3)
if b==3: if status == 1:
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
......
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