Commit a3195b58 by BellCodeEditor

auto save

parent 1908b6f2
Showing with 26 additions and 26 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def _init_(self,name):
self.name = name self.leve=1
self.level = 1 self.hp=250
self.hp = 250 self.attack=40
self.attack = 40 self.name=name
self.max_hp = self.hp def cure(self):
blood = random.randint(30,50)
def cure(self): # 治疗 self.hp = self.hp + blood
??? if self.hp > self.max_hp:
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) self.hp = self.max_hp
print(self.name + "使用了治疗" + "血量增加"+ blood + "目前血量为" + self.hp)
def combat(self, enemy): # 普通攻击 def combat(self,enemy):
info1 = self.name+"对"+enemy.name+"发起进攻," enemy.hp=enemy.hp-self.attack
info2 = "造成"+str(self.attack)+"点伤害," info1=self.name+'对'+enemy.name+'发起进攻'
enemy.hp -= self.attack info2='造成了'+str(self.attack)+'伤害'
if enemy.hp > 0: if enemy.hp>0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3=enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3 info=info1+info2+info3
print(info) print(info)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3=enemy.name+'阵亡,游戏结束'
info = info1+info2+info3 info = info1 + info2 + info3
print(info) print(info)
exit() exit()
...@@ -28,14 +29,13 @@ class Player(Hero): ...@@ -28,14 +29,13 @@ class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 200
self.attack = 50 self.attack(50)
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色" + self.name + "创建成功,英雄类型为",self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级,血量,攻击力分别为",self.leve,self.hp,self.attack)
houyi = Player("射手","后羿")
houyi = Player("射手", "后羿") yase = Hero("亚瑟")
yase = Hero("垭瑟")
houyi.combat(yase) houyi.combat(yase)
yase.combat(houyi) yase.combat(houyi)
houyi.cure() houyi.cure()
......
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