Commit a2d49c38 by BellCodeEditor

save project

parent beb166ed
Showing with 42 additions and 0 deletions
class Hero:#创建一个类
def __init__(self,name):#创建属性
self.level=1
self.name=name
self.hp=250
self.attack=40
self.max_hp=self.hp
def combat(self,enemy):
enemy.hp-=self.attack
info1=self.name+"对"+enemy.name+"发起攻击,"
info2="造成"+str(self.attack)+"点伤害,"
if enemy.hp>0:
info3=enemy.name+"还剩下"+str(enemy.hp)+"点血量"
info=info1+info2+info3
print(info)
else:
info3=enemy.name+"阵亡,游戏结束"
info=info1+info2+info3
print(info)
exit()
def cure(self):
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+'使用了治疗术,增加血量60,'+'当前血量为:'+str(self.hp))
class player(Hero):
def __init__(self,name,Hero_type):
super().__init__(name)
self.hp=200
self.attack=50
self.Hero_type=Hero_type
self.max_hp=self.hp
print("角色"+self.name+"创建成功,英雄类型为:"+self.Hero_type)
print('当前等级、血量、攻击力分别为:'+str(self.level)+'、'+str(self.hp)+'、'+str(self.attack))
yase = Hero("亚瑟")
houyi=player("后羿","射手")
yase.combat(houyi)
houyi.cure()
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment