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Commit
a2d49c38
authored
Aug 14, 2023
by
BellCodeEditor
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diy2.py
diy2.py
0 → 100644
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a2d49c38
class
Hero
:
#创建一个类
def
__init__
(
self
,
name
):
#创建属性
self
.
level
=
1
self
.
name
=
name
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
combat
(
self
,
enemy
):
enemy
.
hp
-=
self
.
attack
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起攻击,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"点血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
def
cure
(
self
):
self
.
hp
=
self
.
hp
+
60
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
'使用了治疗术,增加血量60,'
+
'当前血量为:'
+
str
(
self
.
hp
))
class
player
(
Hero
):
def
__init__
(
self
,
name
,
Hero_type
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
Hero_type
=
Hero_type
self
.
max_hp
=
self
.
hp
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
+
self
.
Hero_type
)
print
(
'当前等级、血量、攻击力分别为:'
+
str
(
self
.
level
)
+
'、'
+
str
(
self
.
hp
)
+
'、'
+
str
(
self
.
attack
))
yase
=
Hero
(
"亚瑟"
)
houyi
=
player
(
"后羿"
,
"射手"
)
yase
.
combat
(
houyi
)
houyi
.
cure
()
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