Commit 96f09d7f by BellCodeEditor

auto save

parent fab0d324
Showing with 91 additions and 66 deletions
import random
class Hero:
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
def cure(self):
self.hp += 60
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"回复" + str(60) + "血,还有" + str(self.hp) + "点血")
class Player(Hero):
def __init__(self,name,hero_type):
super(Player, self).__init__(name)
self.hp = 200
self.attack = 50
self.hero_type = hero_type
self.max_hp = self.hp
# 角色xx创建成功,当前等级xx,血量xx,攻击力xx
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player( "后羿", "射手")
yase = Hero("垭瑟")
print("-" * 30)
print(" 游戏开始")
while True:
print("-" * 30)
i = input("请选择攻击还是回复(1攻击/2回复)")
if i == '1':
houyi.combat(yase)
elif i == '2':
houyi.cure()
elif i == "q":
exit()
else:
print("请重新输入(1攻击/2回复)")
continue
e = random.randint(1,3)
if e == 1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
# import random
# class Hero:
# def __init__(self, name):
# self.name = name
# self.level = 1
# self.hp = 250
# self.attack = 40
# self.max_hp = self.hp
# def combat(self, enemy): # 普通攻击
# info1 = self.name+"对"+enemy.name+"发起进攻,"
# info2 = "造成"+str(self.attack)+"点伤害,"
# enemy.hp -= self.attack
# if enemy.hp > 0:
# info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
# info = info1+info2+info3
# print(info)
# else:
# info3 = enemy.name+"阵亡,游戏结束"
# info = info1+info2+info3
# print(info)
# exit()
# def cure(self):
# self.hp += 60
# if self.hp > self.max_hp:
# self.hp = self.max_hp
# print(self.name+"回复" + str(60) + "血,还有" + str(self.hp) + "点血")
# class Player(Hero):
# def __init__(self,name,hero_type):
# super(Player, self).__init__(name)
# self.hp = 200
# self.attack = 50
# self.hero_type = hero_type
# self.max_hp = self.hp
# # 角色xx创建成功,当前等级xx,血量xx,攻击力xx
# print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
# print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
# houyi = Player( "后羿", "射手")
# yase = Hero("垭瑟")
# print("-" * 30)
# print(" 游戏开始")
# while True:
# print("-" * 30)
# i = input("请选择攻击还是回复(1攻击/2回复)")
# if i == '1':
# houyi.combat(yase)
# elif i == '2':
# houyi.cure()
# elif i == "q":
# exit()
# else:
# print("请重新输入(1攻击/2回复)")
# continue
# e = random.randint(1,3)
# if e == 1:
# yase.cure()
# else:
# yase.combat(houyi)
#132
print(262*5)
\ No newline at end of file
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