Commit 923f5904 by BellCodeEditor

save project

parent ef310d18
Showing with 7 additions and 7 deletions
import random import random
class Hero(object): class Hero():
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 1
...@@ -10,7 +10,7 @@ class Hero(object): ...@@ -10,7 +10,7 @@ class Hero(object):
def cure(self): # 治疗 def cure(self): # 治疗
self.hp=self.hp+60 self.hp=self.hp+60
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp: self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
...@@ -40,13 +40,13 @@ class Player(Hero): ...@@ -40,13 +40,13 @@ class Player(Hero):
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print(30*'-') print(30*'-')
print('战斗开始'') print('战斗开始')
with True: while True:
print(30*'-') print(30*'-')
choice =input("请输入1攻击/2治疗") choice =input("请输入1攻击/2治疗")
if choice=="q" if choice=="q":
print("游戏结束") print("游戏结束")
break break
elif choice=="1": elif choice=="1":
houyi.combat(yase) houyi.combat(yase)
elif choice =="2": elif choice =="2":
......
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