Commit 8695f2fd by BellCodeEditor

save project

parent beb166ed
Showing with 20 additions and 25 deletions
...@@ -6,12 +6,7 @@ class Hero(object): ...@@ -6,12 +6,7 @@ class Hero(object):
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
self.e=5
def cure(self): # 治疗
self.hp+=55
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -28,6 +23,14 @@ class Hero(object): ...@@ -28,6 +23,14 @@ class Hero(object):
print('你干嘛啊~~') print('你干嘛啊~~')
exit() exit()
def cure(self):
if self.e>0:
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
self.e-=1
print(self.name+'hp增加',60,'hp:',self.hp)
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
...@@ -39,33 +42,25 @@ class Player(Hero): ...@@ -39,33 +42,25 @@ class Player(Hero):
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30) print('-'*30)
print(' 战斗开始') print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
while True: while True:
print('-'*30) print('-'*30)
a=input("请选择技能:1攻击/2治疗") choice=input('1攻,2回:')
if int(a)==1: if choice=='q':
houyi.combat(yase)
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束') print('游戏结束')
break break
elif choice=='1':
houyi.combat(yase)
elif choice=='2':
houyi.cure()
else: else:
print('重输!') print('请重新输入1或者2')
continue num=random.randint(1,3)
b=random.randint(1,3) if num==1:
if b==3:
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
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