Commit 84a937e3 by BellCodeEditor

auto save

parent 1908b6f2
Showing with 32 additions and 6 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
......@@ -7,7 +9,9 @@ class Hero(object):
self.max_hp = self.hp
def cure(self): # 治疗
???
self.hp += 60 #self.hp = self.hp + 60
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
......@@ -33,10 +37,32 @@ class Player(Hero):
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
blood = random.randint(30,50)
self.hp += blood #self.hp = self.hp + 60
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()
\ No newline at end of file
print('-'*40)
print(' 战斗开始')
while True:
print('-'*40)
# 玩家
num = input('请输入 1 or 2 (1.攻击 2.回血):')
if num == '1':
houyi.combat(yase)
elif num == '2':
houyi.cure()
else:
print('请重新输入~')
continue
#敌人 敌人攻击的几率要大于回血的几率
status = random.randint(1,3) # 1 ,2, 3
if status == 1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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