Commit 83d480dc by BellCodeEditor

auto save

parent dbe05fad
Showing with 30 additions and 4 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -9,8 +10,7 @@ class Hero(object): ...@@ -9,8 +10,7 @@ class Hero(object):
def cure(self): # 治疗 def cure(self): # 治疗
self.hp = self.hp + 60 self.hp = self.hp + 60
if self.hp > self.max_hp: if self.hp > self.max_hp:
self.hp = self.max_hp self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
...@@ -37,10 +37,36 @@ class Player(Hero): ...@@ -37,10 +37,36 @@ class Player(Hero):
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
a = random.randint(30,60)
self.hp = self.hp + a
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", a,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print("-" * 30) print("-" * 30)
print(" 战斗开始") print(" 战斗开始")
while True: while True:
print("-" * 30) print("-" * 30)
choice=input("请选择英雄技能(1攻击/2治疗") choice=input("请选择英雄技能(1攻击/2治疗)")
\ No newline at end of file if choice == "q":
print("游戏结束")
break
elif choice=="1":
houyi.combat(yase)
elif choice=="2":
houyi.cure()
else:
print("输入有误,请重新输入")
continue
num = random.randint(1,3)
if num==1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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