Commit 831251c6 by BellCodeEditor

save project

parent bf7ec26c
Showing with 25 additions and 9 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -6,12 +8,6 @@ class Hero(object): ...@@ -6,12 +8,6 @@ class Hero(object):
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗
self.hp=self.hp+60
if self.hp>self.max_hp
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
...@@ -36,11 +32,31 @@ class Player(Hero): ...@@ -36,11 +32,31 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
blood=random.randint(30,50)
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print("-"*30) print("-"*30)
print(" 游戏开始") print(" 游戏开始")
while True: while True:
print("-"*30) print("-"*30)
input("请选择英雄技能(1攻击/2治疗)") choice = input("请选择英雄技能(1攻击/2治疗)")
\ No newline at end of file if choice == "q":
print("结束")
break
elif choice == "1":
houyi.combat(yase)
elif choice == "2":
houyi.cure()
else:
print("请重新选择")
continue
pc=random.randint(1,3)
if pc==1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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