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Commit
6e9cb2a0
authored
Jun 11, 2022
by
BellCodeEditor
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parent
1908b6f2
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1 changed file
with
28 additions
and
9 deletions
diy1.py
diy1.py
View file @
6e9cb2a0
import
random
class
Hero
(
object
):
class
Hero
(
object
):
def
__init__
(
self
,
name
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
name
=
name
...
@@ -7,8 +8,11 @@ class Hero(object):
...
@@ -7,8 +8,11 @@ class Hero(object):
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
def
cure
(
self
):
# 治疗
???
self
.
jiahp
=
random
.
randint
(
20
,
100
)
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
self
.
hp
+=
self
.
jiahp
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
self
.
jiahp
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
...
@@ -34,9 +38,24 @@ class Player(Hero):
...
@@ -34,9 +38,24 @@ class Player(Hero):
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
houyi
=
Player
(
"射手"
,
"后羿"
)
houyi
=
Player
(
"恒星"
,
"BAT-99-98"
)
yase
=
Hero
(
"垭瑟"
)
yase
=
Hero
(
"R136a1"
)
houyi
.
combat
(
yase
)
print
(
"-"
*
30
)
yase
.
combat
(
houyi
)
print
(
" 战斗开始"
)
houyi
.
cure
()
while
True
:
yase
.
cure
()
print
(
"-"
*
30
)
\ No newline at end of file
choice
=
input
(
"请选择释放英雄技能(1攻击,2治疗,q退出)"
)
if
choice
==
"q"
:
print
(
"游戏结束"
)
break
elif
choice
==
"1"
:
houyi
.
combat
(
yase
)
elif
choice
==
"2"
:
houyi
.
cure
()
else
:
print
(
"我严重怀疑你不是人"
)
num
=
random
.
randint
(
1
,
3
)
if
num
==
1
:
yase
.
cure
()
else
:
yase
.
combat
(
houyi
)
\ No newline at end of file
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