Commit 69afd54c by BellCodeEditor

auto save

parent 1908b6f2
Showing with 28 additions and 7 deletions
import random #导入随机模块
class Hero(object):
def __init__(self, name):
self.name = name
......@@ -7,8 +8,11 @@ class Hero(object):
self.max_hp = self.hp
def cure(self): # 治疗
???
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
blood = random.randint(30,50)
self.hp = self.hp + blood
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
......@@ -36,7 +40,24 @@ class Player(Hero):
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()
\ No newline at end of file
print('-' * 30)
print(' 战斗开始')
while True:
print('-' * 30)
choice = input('请选择释放英雄技能(1攻击/2治疗)')
if choice == 'q':
print("游戏结束")
break
elif choice == '1':
houyi.combat(yase)
elif choice == '2':
houyi.cure()
else:
print('输入错误,请重新输入1或2')
continue
#敌人攻击
status = random.randint(1,3)
if status == 1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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