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Commit
68bc7a4c
authored
Dec 13, 2020
by
BellCodeEditor
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parent
1908b6f2
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1 changed file
with
35 additions
and
6 deletions
diy1.py
diy1.py
View file @
68bc7a4c
import
random
class
Hero
(
object
):
class
Hero
(
object
):
def
__init__
(
self
,
name
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
name
=
name
...
@@ -7,7 +8,9 @@ class Hero(object):
...
@@ -7,7 +8,9 @@ class Hero(object):
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
def
cure
(
self
):
# 治疗
???
self
.
hp
=
self
.
hp
+
60
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
def
combat
(
self
,
enemy
):
# 普通攻击
...
@@ -34,9 +37,35 @@ class Player(Hero):
...
@@ -34,9 +37,35 @@ class Player(Hero):
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
cure
(
self
):
# 治疗
blood
=
random
.
randint
(
30
,
50
)
if
blood
>
self
.
max_hp
:
blood
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
blood
,
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
yase
=
Hero
(
"垭瑟"
)
houyi
.
combat
(
yase
)
print
(
'-'
*
30
)
yase
.
combat
(
houyi
)
print
(
' 战斗开始'
)
houyi
.
cure
()
while
True
:
yase
.
cure
()
print
(
'-'
*
30
)
\ No newline at end of file
choice
=
input
(
'请选择释放英雄技能(1攻击/2治疗):'
)
if
choice
==
"q"
:
print
(
'游戏结束'
)
break
elif
choice
==
'1'
:
houyi
.
combat
(
yase
)
elif
choice
==
'2'
:
houyi
.
cure
()
else
:
print
(
'请重新输入1或2'
)
continue
num
=
random
.
randint
(
1
,
3
)
if
num
==
1
:
yase
.
cure
()
else
:
yase
.
combat
(
houyi
)
#self.hp=self.hp+60
\ No newline at end of file
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