Commit 629d5ffe by BellCodeEditor

save project

parent beb166ed
Showing with 7 additions and 1 deletions
def cure(self): # 治疗
self.hp+=55
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
...@@ -12,6 +12,7 @@ class Hero(object): ...@@ -12,6 +12,7 @@ class Hero(object):
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -25,7 +26,7 @@ class Hero(object): ...@@ -25,7 +26,7 @@ class Hero(object):
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
print('你干嘛~~') print('你干嘛哎呦喂~~')
exit() exit()
class Player(Hero): class Player(Hero):
......
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