Commit 5838833c by BellCodeEditor

auto save

parent beb166ed
Showing with 22 additions and 24 deletions
......@@ -7,11 +7,11 @@ class Hero(object):
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=55
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def cure(self):
self.hp += 60
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name + '使用了治疗术,血量增加了60')
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
......@@ -39,33 +39,31 @@ class Player(Hero):
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
blood = random.randint(30,50)
self.hp += blood
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name + '使用了治疗术,血量增加了', blood)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
houyi.combat(yase)
elif int(a)==2:
houyi.cure()
elif a=="q":
print('-' * 30)
a = input('攻击按1,治疗按2:')
if a == 'q':
print('游戏结束')
break
elif a == '1':
houyi.combat(yase)
elif a == '2':
houyi.cure()
else:
print('重输!')
print('输入错误,请重新输入')
continue
b=random.randint(1,3)
if b==3:
b = random.randint(1,3)
if b == 1:
yase.cure()
else:
yase.combat(houyi)
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