Commit 5838833c by BellCodeEditor

auto save

parent beb166ed
Showing with 25 additions and 27 deletions
...@@ -6,13 +6,13 @@ class Hero(object): ...@@ -6,13 +6,13 @@ class Hero(object):
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=55
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def cure(self):
self.hp += 60
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name + '使用了治疗术,血量增加了60')
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
...@@ -39,33 +39,31 @@ class Player(Hero): ...@@ -39,33 +39,31 @@ class Player(Hero):
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30) print('-'*30)
print(' 战斗开始') print(' 战斗开始')
def cure(self):
c=random.randint(35,50) def cure(self):
self.hp+=c blood = random.randint(30,50)
if self.hp>self.max_hp: self.hp += blood
self.hp=self.max_hp if self.hp > self.max_hp:
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) self.hp = self.max_hp
print(self.name + '使用了治疗术,血量增加了', blood)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
while True: while True:
print('-'*30) print('-' * 30)
a=input("请选择技能:1攻击/2治疗") a = input('攻击按1,治疗按2:')
if int(a)==1: if a == 'q':
houyi.combat(yase)
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束') print('游戏结束')
break break
elif a == '1':
houyi.combat(yase)
elif a == '2':
houyi.cure()
else: else:
print('重输!') print('输入错误,请重新输入')
continue continue
b=random.randint(1,3) b = random.randint(1,3)
if b==3: if b == 1:
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
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