Commit 56d35976 by BellCodeEditor

save project

parent beb166ed
Showing with 12 additions and 20 deletions
...@@ -5,10 +5,10 @@ class Hero(object): ...@@ -5,10 +5,10 @@ class Hero(object):
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp=self.hp
def cure(self): # 治疗 def cure(self):
self.hp+=55 self.hp+=60
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
...@@ -48,24 +48,16 @@ class Player(Hero): ...@@ -48,24 +48,16 @@ class Player(Hero):
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print("-"*50)
print( "开始战斗")
while True: while True:
print('-'*30) print("-"*50)
a=input("请选择技能:1攻击/2治疗") input()
if int(a)==1:
houyi.combat(yase)
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束')
break
else:
print('重输!')
continue
b=random.randint(1,3)
if b==3:
yase.cure()
else:
yase.combat(houyi)
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