Commit 4f8e882f by BellCodeEditor

save project

parent 2bdc8146
Showing with 13 additions and 16 deletions
...@@ -6,11 +6,11 @@ class Hero(object): ...@@ -6,11 +6,11 @@ class Hero(object):
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
血量
def cure(self): # 治疗 def cure(self): # 治疗
self.hp = self.hp = 60 self.hp = self.hp = 60
if self.hp > self.max_hp: if self.hp > self.max_hp:
self.hp = self.max_hp: self.hp = self.max_hp
print(self.name,"使用治疗术,血量增加",60,"目前血量为",self.hp) print(self.name,"使用治疗术,血量增加",60,"目前血量为",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -49,22 +49,19 @@ houyi = Player("射手", "后羿") ...@@ -49,22 +49,19 @@ houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
while True: while True:
print('-'*30) print('-'*30)
a=input("请选择技能:1攻击/2治疗") jineng = input("请选择英雄释放的技能(1、攻击/2、治疗/3、退出):")
if int(a)==1: num = random.randint(1,3)
if jineng =="1":
houyi.combat(yase) houyi.combat(yase)
elif int(a)==2: elif jineng=="2":
houyi.cure() houyi.cure()
elif a=="q": elif jineng =="q":
print('游戏结束') exit()
break
else: else:
print('重输!') print("无效自符,请重新输入")
continue continue
b=random.randint(1,3) if num == 1:
if b==3:
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
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