Commit 4c0d9429 by BellCodeEditor

save project

parent beb166ed
Showing with 17 additions and 13 deletions
...@@ -8,9 +8,9 @@ class Hero(object): ...@@ -8,9 +8,9 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp+=55 self.hp = self.hp + 60
if self.hp>self.max_hp: if self.hp > self .max_hp
self.hp=self.max_hp self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
...@@ -48,24 +48,28 @@ class Player(Hero): ...@@ -48,24 +48,28 @@ class Player(Hero):
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print(30*'-')
print(' 战斗开始')
while True: while True:
print('-'*30) print("-"* 30)
a=input("请选择技能:1攻击/2治疗") choice = input("请选择释放英雄技能(1攻击/2治疗):")
if int(a)==1: if choice == "q"
print("游戏结束")
break
elif choice =="1":
houyi.combat(yase) houyi.combat(yase)
elif int(a)==2: elif choice =="2":
houyi.cure() houyi.cure()
elif a=="q":
print('游戏结束')
break
else: else:
print('重输!') print("请重新输入1或者2")
continue continue
b=random.randint(1,3)
if b==3: status = random.randint(1,3)
if status == 1:
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
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