Commit 470e9e2b by BellCodeEditor

auto save

parent 5f617629
Showing with 35 additions and 8 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.hp = 300
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
if self.hp>self.max_hp
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
......@@ -35,9 +36,35 @@ class Player(Hero):
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self):
blood=random.randint(30,50)
self.hp=self.hp+blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()
\ No newline at end of file
#yahou= Player1("盾牌兵", "鸭吼")
#yase.combat(houyi)
#houyi.cure()
#yase.cure()
print(30*"-")
print(" 战斗开始")
while True:
print(30*"-")
choice=input("请选择释放英雄技能(1攻击)(2治疗)")
if choice=="q":
print("游戏结束")
break
elif choice =="1":
houyi.combat(yase)
elif choice =="2":
houyi.cure()
else:
print("请重新输入!")
continue
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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